Guilds

Roles and responsibilities

Leaders can do everything: invite, kick, promote, demote, transfer leadership, manage territory, delete the guild.

Officers can invite, kick, and handle promotions but can’t delete the guild or territory.

Members have no management powers but still get buffs and fight in wars.

Creating a guild

You must not be in a guild. You can create a guild only during grace period. Use /guild create . A confirmation window appears; confirm and you’re the first leader. Broadcast goes out and you’re reminded to claim a territory with a Territory Claim Banner.

Inviting and accepting

Leaders and officers: /guild invite or /invite . The target gets a chat message with a clickable accept; they can also run /guild accept . Invites expire after 60 seconds. If the inviter leaves or the guild is deleted before accept, the invite dies.

Leaving and leadership rules

Any member can /guild leave. When a leader leaves: if there are other leaders, nothing special. If no leaders remain but there are officers, all officers become leaders. If there are no leaders and no officers, every member is promoted to leader. If the last person leaves, the guild is removed.

Guild management menu

/menu opens the hub. In a guild you get a summary and links to Guild management, Member list, Territory info, War guide, and Recipes. Member list lets leaders/officers kick, promote, demote, transfer leadership. No need to memorise commands for day-to-day management.