Guilds
Roles and responsibilities
Leaders can do everything: invite, kick, promote, demote, transfer leadership, manage territory, delete the guild.
Officers can invite, kick, and handle promotions but can’t delete the guild or territory.
Members have no management powers but still get buffs and fight in wars.
Creating a guild
You must not be in a guild. You can create a guild only during grace period. Use /guild create
Inviting and accepting
Leaders and officers: /guild invite
Leaving and leadership rules
Any member can /guild leave. When a leader leaves: if there are other leaders, nothing special. If no leaders remain but there are officers, all officers become leaders. If there are no leaders and no officers, every member is promoted to leader. If the last person leaves, the guild is removed.
Guild management menu
/menu opens the hub. In a guild you get a summary and links to Guild management, Member list, Territory info, War guide, and Recipes. Member list lets leaders/officers kick, promote, demote, transfer leadership. No need to memorise commands for day-to-day management.